Case Study
Plucky Roam — Solo Travel Simulator
A hardcore packing-and-survival loop that made Grad Show players compete—and learn what solo travel actually costs.
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The Challenge
Solo economy is normal; curiosity still fights anxiety about the unknown.
Solo-travel duality
Freedom to explore vs fear of the unknown.
Contrast Japan / Cuba
Entry-level familiarity vs high-difficulty culture shock.
Practice-led grit
Field mishaps from Kota Kinabalu become game events.
The Process
01 Systems
Survival Triangle: Stamina · Money · Exploration—you can't max all three.

Stamina
Energy to move, rest, and keep exploring
Money
Budget for lodging, food, and tickets
Exploration Points
EP - progress toward endings & sites
Every choice trades one against the others.
After 20:00, stamina drains faster — bed vs desk rest is a strategic fork.
02 Event friction
Different spots, random events, seven endings (A–G).
Use arrow keys while focused to move through slides
03 Character & production
Plucky's metaphor, Spine craft, and ending paths that make trade-offs visible.



The Impact
Grad Show engagement
Strong youth engagement at Grad Show
Players competed and learned
Clear UI
Players called the UI clear despite complex systems
Left with real travel takeaways








